1. You are strolling through the woods on the way to the Fantasia Tavern, though the woods have become unfamiliar to you. You thought you were taking a short cut, since after all most short cuts are through the woods. Your brain finally gives in and admits defeat letting you know that you are now lost. As you turn around to go back the way you came, figuring the worst tonight leads to is drinking home alone…again, you hear a cough to you right followed by a faint “Help, please help me”.
You turn to your right to see, about 20 yards(that’s 18.288 meters to you metric speaking people), a slumped over figure, about 4 feet tall(1.219 meters), dressed in chainmail, and resembling…a duck(???).
You sprint to the fallen figure. Bloody Nath, it is a duck, and badly wounded.
“Sir Fowl, what happened? Are you ok?”, you concernedly ask.
“My name is Dnaald, kind sir. I was bringing a precious artifact back to me village when I was attacked by several Mustela. Their attack was vicious but they didna’ get the artifact. I still gots it.” replies Dnaald.
The duck man breaths in sharply, holding a huge wound in his chest tighter.
“Please help me kind sir. Help me get the artifact back to my village.” Dnaald begs of you as he pulls out a small duck shaped statue, the size of your fist. The statue is made out of green gem with red spots, resembling blood.
“This is the Bloodstone Buffleneck. My village needs it’s power, a power only my people can wield. It’s a matter of Life or Deaaaaaattthhhh”
The last word, was Dnaald’s last word as he breathes his last breath in front of you. The Bloodstone Buffleneck rolling from his wing to the ground at your feet, leaving the next move to you.
Will you honor Dnaald and take the statue back to his village, wherever that is (8)?
Do you wonder if it’s even worth your trouble, the statue is practically worthless to you since you can’t wield it’s power. Maybe you could trade it for a few pints. Do you just want to pick it up and head back to some pub somewhere(13)?
2. You hand the statue over to Duke Maelaard, who quickly takes it from your hands. The guards around Duke Maelaard push forward, pointing their spears at vital spots all around your body.
“Outlander fool!”, Duke Maelaard laughs. “You’ve just doomed your own kind. With the power of this, the Bloodstone Buffleneck, I shall destroy every one of you. From your ashes will arise a nation, nay an empire of Duckdom!”
“Let me guess, led by you?”
“Thanks to you, my might is now limitless. Who would stop me?”
Again you find yourself faced with two options. You ask yourself, am I heroic and able enough to stop Duke Maelaard? If you feel you are and think you could take him in a fight, mano a duck, then go to (6). The other option is to simply get up and run away as fast as you can(9).
3. “Maelaard! I would dare be the one to stop your fowl, er foul, plans. Face me like a man, or are you chicken?”
Duke Maelaard just laughs at you as he draws his sword.
“Outlander scum. Come be the first of your kind to die at my hands!” he says as he closes in on you. Go to (6).
4. As you walk down the path, you hear some faint rustling in the brush to your left. Not taking any chances you ready your weapon, bending your ear in the direction of the noise. You remember that Dnaald was attacked by Mustelas, whatever those are, and become aware that you might be in danger. Suddenly from the right, another duck man jumps out of the brush on to the path. You instinctively swing your weapon but the duck man stumbles and falls avoiding the swing.
“Please kind sir, I mean you no harm! Please don’t hurt me!”
This duck man is dressed like a peasant. He must be a common villager.
“On your feet! I won’t hurt you, but answer me what were you doing there?” You sternly ask the peasant duck.
“I – I was hiding from the mustelas. I was coming to find sir Dnaald, to persuade him from bringing the Bloodstone Buffleneck to the village. I saw him get attacked by the mustelas. I’m a coward so I ran and hid.”, says the peasant duck still on his knees as if begging you for forgiveness from something.
“Get up.”, you say lifting the duck man by his shoulder. “Did you say you were going to persuade Dnaald from delivering the statue to your village? Why?”
“Our leader Duke Maelaard is an evil drake. He plans on making war with you outlanders. He wants you all dead so our kind can rule the land. He says “our kind” but I know he means it all for himself. The Bloodstone Buffleneck has the power he needs to do just that. There are a few like me and we have a resistance movement started, but we are just simple peasants. Please sir, I saw Sir Dnaald give you the Bloodstone Buffleneck before he died, I beg of you don’t let Duke Maelaard get his wings on it. Keep it if you like, it’s power is useless to you outlanders, just take it far away from here. Better yet, destroy it!”
Just then a piercing high pitched chittering comes from the left.
“Mustelas!”, Cries the peasant duck as he makes a break for it back into the brush. “Run!”
You are alone on the path again, trying to process what you just heard. You see two choices in front of you. You can turn around and give up this quest, taking the Bloodstone Buffleneck with you(13) or you can proceed on and see where this adventure takes you(11).
5. The ice cold water splashed in your face abruptly wakes you up.
“Get up outlander!” Says a gruff duck guard.
You are in a room that looks like it’s more fit for animals than men, or duck men for that matter. You have been stripped of your armor. You are also surrounded by 6 duck guards pointing spears in your direction and 6 aiming at you with crossbows.
“I said get on your feet!” the head guard barks.
You comply, realizing that fighting your way out probably isn’t a good option.
“Now move towards the tunnel!”
The other guards guide you with their spears towards the entrance of a tunnel in the one side of the room. Once there the head guard pushes you in. He tosses you your weapon and if your weapon isn’t two handed, a buckler(3 hits, 2 STR required) as well. He pulls a chain and an iron gate slams down in the doorway separating you and the guards.
“You have 30 seconds to get going down that hall or we fill you full of bolts!” The head guard barks at you.
You turn and see a light at the end of the tunnel. You know this just can’t be any good. There’s a click and a whoosh as a bolt screams by your ear. Getting the hint, you begin walking towards the light. The light is so bright it blinds you from what is on the other side.
You get to the light and walk into it, finding your self in an arena. Hundreds of duck men and women fill the seats, their cheers and boos fill the air. Duke Maelaard, leader of the village, rises dressed in back robes and addresses the crowd.
“Loyal Drakes and ducks! For your amusement, we bring you another outlander to play our game.” Duke Maelaard turns his gaze to you, “Outlander, here are the rules. If you win our game, we will set you free. We are fair fowl so you have our word that this will be so! However, to win our game you must defeat but one foe. With out further ado, LET THE GAMES BEGIN!”
With Duke Maelaard’s decree a gate on the other side of the arena opens. Thunderous steps can be heard from inside the tunnel of your foe. Soon the ugliest, most hideous, most vile duck you have ever seen enters the sunlight. You guess it must be the size of a house. The beast looks at you, releases the most frightening quack you have ever heard, then morphs into a smoldering duck of ash, lava, and flame.
You are facing a Fowlrog! It has an MR of 70. Every round of combat you must make a Level 1 save Roll against your DEX or SPEED, whichever is higher, or take an additional 2d6 damage from lava and ash thrown your way in the attack.
If you actually win the contest, the crowd goes silent. Next thing you know you are knocked out by a guard. When you awaken you find yourself back in the woods. You are with out armor or weapons, but still free. Give yourself 200AP for surviving.
6. Duke Maelaard is a level 3 Rouge. His short sword has three combat dice + 24 personal adds. He wears a chain mail shirt under his robes that takes 4 hits. He can wield Take That You Fiend, which he’ll try to do every other round if he can, though usually at level 1 because he a) wants it to hit and b)wants to wear you down so he can actually kill you with his sword. Duke Maelaard likes to think that having his subjects see him defeat his foes with a blade makes him look stronger in their eyes.
His stats are like so: Str 14, Con 19, Dex 15, Spd 13, Int 17, Wiz 20, Luck 30, Chr 17.
If you defeat Duke Maelaard, go to (10).
7. As you walk down the path, you hear some faint rustling in the brush to your right. You are startled by a high pitch chittering and a large furry form. A tall creature resembling a weasel is blocking your path. A second appears behind you. These must be the Mustela that attacked Dnaald you decide.
“We wunz da artifact!”, The first Mustela speaks to you. “Weez’ll juzt pryz it froms yer dead handz.”
With that the fight is on. Each Mustela has an MR of 18. If you win you have a decision to make. On one hand, this whole thing might be more than your willing to get involved in so maybe turning around and going home might be the right idea(13). On the other hand, this adventure just got more interesting and you are glad to lend a hand helping a good cause. If that’s the case go to (11).
8. You scoop up the statue, putting it somewhere safe on your person. Dnaald’s village must be in the direction you were heading but the path splits just up ahead. Now what do you do? You did decide to honor Dnaald so it looks like you will have to pick a path and hope that it’s the right one. Do you go right(4) or left(7)?
9. You turn to run as a guard hits you behind the knees with the blunt end of a spear. The next blow comes to the back of your head, knocking you out could. Go to (5).
10. Duke Maelaard’s corpse falls dead at your feet. You become aware that while victorious, you are still surrounded by an entire village of duck people whose leader you have just killed. The silence is deafening. Soon there is the sound of a pair of wings, clapping. A few more being clapping, then a few more, and more until the entire village is clapping for you. The guards have lowered their spears. A duck dressed in peasant garb approaches you from the crowd.
“Thank you kind sir! Thank you for setting us free. We are but gentle fowl who just want to live on their own. Duke Maelaard oppressed us with his talk of power and a forked tongue. We have nothing to give you as reward except the Bloodstone Buffleneck. Keep it as we want nothing to do with it, which was why it was cast far from the village in the first place. We just ask that you take it as far away from here as you can. Please stay the night as we feast to celebrate our freedom and burn Duke Maelaard’s body in the village square!”
You look at the stockpiles of vegetables and grain and think the feast might not be too tasty.
“Thank you but I must be off. I am honored to have been of service to you kind folk. I bid you farewell, and good luck.”
You turn around to leave, pausing as a feeling that someone is going to hit you in the back of the head and knock you out runs through your brain. Shaking the feeling off, you begin your journey back home, or better yet, the Fantasia Tavern where this story and the Bloodstone Buffleneck might buy several nights worth of pints. Give yourself 400 AP for a job well done.
11. The woods thin out here and up ahead you can see the gate to a village. This must be where Dnaald’s home. Something twinges in the back of your mind, a feeling of dread perhaps, but you chalk it up to just not wanting to tell the news of Dnaald’s passing to his kin. You can proceed in to the village(12) or, if you are still bothered by the feeling of dread, you can turn and head home(13).
12. As you pass through the gate you see a crowd of duck people going about their daily lives, until they notice you and gasp in fear and confusion as to why you might be there. The entire village is now frozen and staring at you. Cutting through the crowd like lava through rock is a detail of duck guards, all in chainmail and carrying spears and shields, lead by a duck in black.
“Tall Outlander, why are you here? State your business!” barks the Black dressed duck.
“I come with news of a member of your kin, Dnaald.” You humbly reply.
The crowd gasps again when you speak the name of Dnaald. The duck guards seem to tense.
“You’ve met Dnaald, Outlander? What of this news?”
“Kind ducks, I’m afraid that Dnaald has passed away in battle. He had been attack by mustelas. I only came upon him as he spent his last breaths.”
“The only way an Outlander would know anything about our village or the name Dnaald would be if this were true. I believe your words Outlander. Likewise, the only reason why an Outlander would be in our village is if Dnaald ask you to finish his mission. He gave you a statue to deliver to us. Release it to me and you will be rewarded.”
Duke Maelaard extends his wing waiting for you to place the Bloodstone Buffleneck in his grasp.
Do you give it to him, yes(2) or no(14)?
13.You start to head back the way you came. You take a step, feel a sharp pain in the back of your head and everything goes black. Go to (5).
14. “No.” You calmly reply.
Duke Maelaard is briefly stunned by your answer but becomes awash in anger.
“Then I shall take it from you!”, screams Duke Maelaard as he draws a sword and closes in on you. Do you fight him(6) or try your chances at running away(9).